Serafini Productions has announced their new Psychological Horror game BrokenLore: LOW will be launching on PC on February 21st.
LOW is the first entry in the BrokenLore Series, and follows the story of Naomi Montgomery as she travels to the foggy Japanese village of Kirisame Mura. Legend has it a tragedy connected to an ancient temple has caused the entire town to be cursed, and now Naomi finds herself in the center of that dark history. Players will explore Kirisame Mura in the modern day, with "retro graphic segments" acting as a window to the past, and will play a major role in the overall story.
The game is said to set the groundwork for the rest of the BrokenLore series, with BrokenLore: DON'T WATCH set for a release on March 20th, and BrokenLore: UNFOLLOW releasing at a later unspecified date.
Additionally Serafini Productions has revealed that they worked along side a psychologist to ensure each entry in the series properly handles the themes and ideas conveyed by each entry.
You can wishlist the game today via the Official Steam Page.
Overview:
Plot
Players will take on the role of Naomi Montgomery, a young woman who travels to the village of Kirisame Mura to meet with a music producer. However, Naomi will soon find herself facing sinister entities that threaten her very existence. Her adventure is a journey through time and memory, laying the groundwork for the events of the BrokenLore series.
At the heart of the story lies a dark legend surrounding the village: a tragedy linked to an ancient temple, now lost, that cursed the entire village.
The Village
Kirisame Mura is designed as a labyrinth with no way out, symbolizing the cycle of wrong decisions and broken destinies faced by the protagonist. The game’s structure emphasizes this concept. Themes of envy, ambition, and failure will be explored in depth.
Details and Curiosities
- BrokenLore: LOW also features a retro graphic segment, which, far from being a simple aesthetic choice, plays a crucial role in the BrokenLore series.
- The statues featured in the game were created by Italian sculptor Bruno Lucchi.
- The game was developed in close collaboration with a psychologist to ensure an authentic representation of the themes explored, delving into the psychological impact of the traumatic experiences encountered by the protagonist.
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