Blizzard has announced that the Overwatch Classic event will run from November 12th to December 2nd within Overwatch 2.
The event will be a full on classic throw back to the original launch of Overwatch, and will be identical to the original 1.0 version of the game. This means the classic 6v6 mode will be back, the original versions of all the launch maps will return, and only the launch characters will be playable. With the exception of name changes, everything will be as it was "back in the day."
Besides the maps and characters themselves, version 1.0 didn't have restrictions on who you played as either. If you want to have a full team of Tracer? It is doable.
Along with the announcement of the event, Blizzard confirmed that the return of the 6v6 mode is still being looked into, and is being tested out separately from this event. Currently Overwatch 2 limits teams to 5v5, which changed the original dynamic found in Overwatch 1.
Here's what Blizzard had to say over at their official website.
About:
Eight years ago, Blizzard released a completely new gaming world called Overwatch. Connected by a theme of fighting for the future, millions of you jumped in to experience new heroes like a time-jumping adventurer, an esports champion turned mech pilot, and a genetically-modified gorilla from the Moon. Together we all fought across fantastic battlegrounds from all corners of a future-earth including Temple of Anubis, Hanamura, King’s Row, and Dorado. Now you’ll be able to relive the nostalgia in a series of new limited-time events in Overwatch 2, where you can experience the original heroes, abilities, and maps in the classic 6v6 team-based action you remember. Get ready to answer the call for Overwatch: Classic.
Each Overwatch: Classic event will feature heroes and balance from popular moments in the game’s history, ranging from the fast paced and frantic gameplay of the 2017 Moth Meta to the triple-tank, triple-support style of “Goats.” In the first Overwatch: Classic event, we’re taking it all the way back to the original 1.0 release from May 2016, which includes many abilities that haven’t been seen for years and all the chaotic gameplay from that era.
Patch 1.0 first introduced us to the first 21 heroes and 12 maps across four different game modes. Many of the heroes had high-risk, but high-reward gameplay. You’ll also be able to flex with one, two, or even six tanks to form your frontline defense, plant multiple turrets on the payload, and constantly boop or hook your opponents into the Ilios well. Expect heroes like Widowmaker to be a constant threat or be careful as you try to peak around corners as Hanzo’s Scatter Arrow can strike you before you can see it. Junkrat and D.Va mains will need to watch out as their own weaponry can harm them. And you’ll be extra pressured to attack or defend the objectives as Symmetra’s teleporter will be able to transport players from their spawn directly back into the action. Finally, watch out for Mercy to swoop in after you make that stunning quintuple elimination as her Resurrect Ultimate will instantly revive all her fallen allies at once.
Explore the Original Abilities
We’re grouping heroes in their four original classes, but you are not required to play Attackers when on attack or Defenders when defending. Pick the heroes that work best for you! Also in the first few days, Overwatch: Classic will play with the No Hero Limits rule as the original release didn’t enforce hero limits. So you can have up to six of the same hero for any meme comp you want. After that, we will enable single hero limits for the remainder of this first Overwatch: Classic event.
In general, each hero will be able to power up their Ultimate ability a lot faster than in Overwatch 2, as the general Ultimate Charge cost was much lower back then. Also, any heroes that can be interrupted out of their ultimate can have a portion of their Ultimate charge salvaged depending on when the interruption occurred. Health pools, damage outputs, and projectile sizes are also reverted to before the Overwatch 2: Season 9 update.
Maps Section
You’ll play on the twelve original launch maps that appeared in Overwatch Patch 1.0 across the four original game modes, Assault, Escort, Hybrid, and Control.
Assault
Assault maps are challenging maps where a team must try to capture two objective points that are defended by the opposing team within the time limit.
Hanamura
Temple of Anubis
Volskaya Industries
Control
Control maps are an all-out brawl as both teams work to capture an objective point and hold it long enough to score without letting the other team do the same. Best two out of three wins.
Ilios
Lijang Tower
Nepal
Escort
Escort Maps will have a team help escort a payload throughout a map. Reach checkpoints to extend your time and complete the map to win. Opponents work to stop the payload from completing the route.
Dorado
Route 66
Watchpoint: Gibraltar
Hybrid
Hybrid maps combine Assault and Escort modes to create a challenging course where the attacking team must capture an objective then escort a payload throughout the rest of the map. Opponents need to stop the payload from reaching the end.
Hollywood
King’s Row
Numbani
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