This year, I didn't play many new games. I played Omega Ruby, but didn't really get the chance to finish it. I also played Far Cry 4 and LittleBigPlanet 3 after I managed to get my hands on a PS4. And although I loved the openness and sheer amount of things to do in Far Cry 4, I've decided to give my 2014 Game of the Year to LittleBigPlanet 3.
I've always been a huge fan of the LittleBigPlanet series. Along with Ratchet and Clank, it's the primary reason I'll always choose Playstation over Xbox. LittleBigPlanet is a platformer with one of the most extensive level editors I've ever seen. Every time a new one is announced, I wonder how it is they'll manage to top the last one since I'm sure they have every tool a creator could ever need, but somehow they manage to do it.
3 set itself apart with the ability to make custom upgrades, an inventory that can allow you to hold several upgrades at once, and the fact that you can make Adventures, a world map consisting of up to 15 levels that even goes as far as to save your progress. It also upped the 3 layers from the other games to a new 16, allowing levels to have significantly more depth to them.
The new tools, combined with the old, and with the community of talented creators, allows an experience where there will always be a new level to try. And even though the game is meant to be a platformer, you can find all kinds of levels, ranging from a board game based on Monopoly, to a fully functional remake of the original Legend of Zelda. The people who put these levels together and share them online for all to play are really what make these games so great.
Since 3 is still new, we have yet to see a lot of great levels that use the new tools, but the few that have come are really fun, and it's exciting to think about what might come in the future. And it's even more exciting to know that with enough work I could apply my own ideas to contribute to that community someday.
The point is I love LittleBigPlanet, and the newest one is a great addition to a great series, and I'm excited to see more from its community in the future.
I've always been a huge fan of the LittleBigPlanet series. Along with Ratchet and Clank, it's the primary reason I'll always choose Playstation over Xbox. LittleBigPlanet is a platformer with one of the most extensive level editors I've ever seen. Every time a new one is announced, I wonder how it is they'll manage to top the last one since I'm sure they have every tool a creator could ever need, but somehow they manage to do it.
3 set itself apart with the ability to make custom upgrades, an inventory that can allow you to hold several upgrades at once, and the fact that you can make Adventures, a world map consisting of up to 15 levels that even goes as far as to save your progress. It also upped the 3 layers from the other games to a new 16, allowing levels to have significantly more depth to them.
The new tools, combined with the old, and with the community of talented creators, allows an experience where there will always be a new level to try. And even though the game is meant to be a platformer, you can find all kinds of levels, ranging from a board game based on Monopoly, to a fully functional remake of the original Legend of Zelda. The people who put these levels together and share them online for all to play are really what make these games so great.
Since 3 is still new, we have yet to see a lot of great levels that use the new tools, but the few that have come are really fun, and it's exciting to think about what might come in the future. And it's even more exciting to know that with enough work I could apply my own ideas to contribute to that community someday.
The point is I love LittleBigPlanet, and the newest one is a great addition to a great series, and I'm excited to see more from its community in the future.
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